Alto’s Odyssey Will Be Launching On Mobile February 22

Games are designed to entertain and also to help people relax, which is why there are some titles that have been designed to be super chill and relaxing without focusing too much on the gameplay. Titles like that include the PlayStation exclusive Journey, and on mobile we also have similar titles like Alto’s Adventure.For those who enjoyed the first installment, you’ll be pleased to learn that Snowman has finally announced that the game’s sequel, Alto’s Odyssey, will be released on the 22nd of February. For those unfamiliar, Alto’s Adventure is where players will ski down slopes to beautiful backdrops and relaxing music, collecting as many coins as they coin and racking up scores by doing tricks.Alto’s Odyssey will expand on that concept and will feature similar gameplay, except that there will be new challenges added to the mix, such as natural hazards, obstacles to avoid like hot air balloons, and also grind rails that shift, meaning players need to stay on their toes. Snowman has also added a bunch of new

Alto’s Odyssey Will Be Launching On Mobile February 22

Games are designed to entertain and also to help people relax, which is why there are some titles that have been designed to be super chill and relaxing without focusing too much on the gameplay. ...

Tue 13 Feb 18 from Ubergizmo

Alto's Odyssey, the sequel to one of the best mobile games ever, launches this month

One of the best mobile games around is finally getting the sequel it deserves. On Monday, developer Snowman said it would be launching Alto’s Odyssey on February 22 after missing its original ...

Mon 12 Feb 18 from Techspot

'Alto's Odyssey' reaches your phone on February 22nd

Built by Snowman's Alto's Odyssey has been public knowledge for more than a year (and was subject to a last-minute delay in late summer), but it's finally here... almost. ...

Mon 12 Feb 18 from Engadget

‘Alto’s Adventure’ sequel ‘Alto’s Odyssey’ launches on iOS on February 22

 The “endless runner” genre of games seems inherently stress-generating to me, since it implies running, without end. But Alto’s Adventure, the 2015 game from Toronto ...

Mon 12 Feb 18 from TechCrunch

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